1/4/2024 0 Comments 2017 roblox copy and paste![]() ![]() Local tS = game:GetService("TweenService") Paste this code into the CameraHandler Script: - Services Step 1: Add a local script into the StarterCharacterScripts | Name it “CameraHandler”. Game.ReplicatedStorage:WaitForChild("PlayerDied"):FireServer() Local humanoid = script.Parent:WaitForChild(“Humanoid”) Paste this code into the DeathChecker local script: Step 4: Add a local script inside of PlayerCharacterScripts | Name it “DeathChecker” Local counter = player:WaitForChild("DeathCounter") Paste this code into the PlayerDied local script: local player = Step 3: Add a local script inside of PlayerCharacterScripts | Name it “PlayerDied” Step 2: Add a RemoteEvent into ReplicatedStorage | Name the RemoteEvent “PlayerDied”. Local DeathCounter = player:WaitForChild("DeathCounter")ĭeathCounter.Value = DeathCounter.Value + 1 Paste this script into the Counter Script: game.ReplicatedStorage:WaitForChild("PlayerDied").OnServerEvent:Connect(function(player) Step 1: Add a script into ServerScriptService | Name it “Counter” Local Coins = Instance.new("IntValue") - This is the coins value for the coin script. Local leaderstats = Instance.new("Folder") - This is the folder that will hold the player stats. Local DeathCounter = Instance.new("IntValue") - This counter will be used when finding if the player lost all their lives later. ![]() Paste this script into the leaderstats server script: :Connect(function(player) Step 1: Add a script into the ServerScriptService | Name it “leaderstats” :Connect(coinPickup)Ĭreating the player leaderstats (Only if your making coin grabs) If partTouching.Parent:FindFirstChild("Player") then Local player = game.Players:GetPlayerFromCharacter(partTouching.Parent) If you have coins in you platformer game then paste this code into a normal script. If you have water that is supposed to kill players on touch then copy and paste this code into a normal script. Local humanoid = hit.Parent:FindFirstChildWhichIsA("Humanoid") If you have spikes in your game then, add a script into the spike and copy and paste this code into a normal script. = "Your half heart Image ID" - Half Heart = "Your Full heart Image ID" - Full Heart ![]() Local Health = player:WaitForChild("DeathCounter") Paste this into the HealthScript: local player = Step 4: Create 3 ImageLabels and each image label will be a heart. Step 3: add a local script into the Health Gui and name it “HealthScript” Step 2: add a sound into the Health Gui and name it “Hurt” Step 1: add a ScreenGui into StarterGui and name it “Health” Step 3: Do the same thing you did with your grass on all of your textures. *- Image = “Your Image ID” * / Or My example one (rbxassetid://14768096169) Step 2: Inside your Grass part, add a SurfaceGui > Then add a ImageLabel inside the SurfaceGui. Add a part inside of map and name its “Grass” Add a Folder inside of Level 0 and name that “Map”. Step 1: Add a Folder into workspace and name it “Level 0”. One you’ve drawn all your textures, open Roblox studio and Create your Roblox game. If you don’t know how to draw pixelated objects then you should watch a tutorial on YouTube, I will also make tutorials on how to draw it soon. I recommend using Pixilart, it’s free to use! But I am making a tutorial on it anyways!įirst things first, you need to draw your 2D textures. Game here: - Roblox]īTW the game is still unfinished, since I have many other 2D pixelated project. This tutorial is showing you how I made a Pixel platformer game! ![]()
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